Rapid Games Designing: designing, not playing

An innovative workshop format where groups design games together to reach deep understandings of complex systems.

What do participants say?

The Rapid Games Designing workshop was one of the best I've ever attended.

Not only was it fun, but it also facilitated positive collaboration, strategy, and consideration of implications and connections.

It is an engaging and thought-provoking exercise for students. It would also be incredibly effective for solving complex problems in a professional setting.
Picture of Ellen
Ellen MacDermid
President, MacDermid Consulting
MSc candidate, University of Edinburgh
Game design yielded significant insights into assumptions and perceptions and resulting designs of games to reflect real-world or idealistic-world scenarios.
Workshop participant
Tzaneen, South AFrica
I think that in the designing process we clarified our background understanding of water science, strengthened and interrogated concepts in a way/ways that only gaming could have and that orthodox pedagogical tools probably cannot/don’t.
Workshop participant
Oxford, UK

About Rapid Games Designing

Comparing and contrasting these games leads to an incredibly rich discussion of diverse perspectives on the system and its potential future transformation.

A Rapid Games Designing (RGD) workshop takes one day. Groups are coached to build games to help them express and manipulate their understandings of the complex systems they work in.

About us

Bruce Lankford

Systems and people-centered water and irrigation

http://brucelankford.org.uk

Joanne Craven

Serious game design

http://joannecraven.co.uk

Publications